STATIONBREAK
A grounded sci-fi stationbuilding roguelike. In development for PC and Steam Deck.
- Find out about the development on YouTube
- Check out the current Steam store page
Previous Devlogs:
A grounded sci-fi stationbuilding roguelike. In development for PC and Steam Deck.
Previous Devlogs:
A set of large interactive touchscreen experiences used at major automotive trade shows including IAA, AAPEX, and CES.
The applications are built in Unity. The responsive and interactive interfaces showcase complex product information in an engaging, easy-to-navigate format for both general audiences and industry VIPs.
A wonderful three years at Factory 42, as first the in-house Technical Artist and later the Senior Creative Technologist.
Read more “Factory 42”
A series of hands on tutorials exploring how to take inspiration from the natural world and implement virtual scenes in Unreal Engine 5
Read more “Natural Aesthetics”
Overview was my Thesis project at NYU’s Interactive Telecommunications Program, 2020.
What does a collection of stories about isolation and social distancing look like? What do we gain when we experience those stories from a cosmic perspective?
Since early 2019 I have been a strong advocate and practitioner of the ‘100 days of making’ movement, in which one chooses a theme and creates something new each day along that theme for 100 days. It is a practice that develops strong habits, liberates from artistic blocks, and improves creative confidence.
Exploring natural phenomena one day at a time, in Unity, Blender, and Unreal Engine. See the full archive on Instagram






Each day for 100 days I explored a new mechanic, simulation, or effect in Unity. View on Instagram for more detailed descriptions of each day
Each day for 100 days I modelled or animated a spaceship concept in Blender. View on Instagram for detailed descriptions of each day.
Pew pew – built in Unity with Oculus hand tracking and Windows speech recognition
A prototype solution for a meeting in VR in which each participant sits at a desk of arbitrary height.
Move a globe around in VR with your hands!
Slice open a window to other worlds.
Experience Virtual Reality in VR. Made during the ITP stupid hackathon 2020.
Waves is a meditative synthwave VR sound generation experience. Experiencers morph the world around them into a musical instrument of infinite possibilities.
View on GitHub Read more “Waves”
This project is a collaboration with Emily Lin
Rising is an underwater exploration game. The apparent goal of the game is to reach the water’s surface. Along the way, monsters made out of trash weigh the player down. Eventually players realise there is no way to reach the surface, and the only way to win is to stay and fight against the trash.
View on GitHub Read more “Rising”
