STATIONBREAK

A grounded sci-fi stationbuilding roguelike. In development for PC and Steam Deck.

Previous Devlogs:

Clarios: CES, IAA, AAPEX

A set of large interactive touchscreen experiences used at major automotive trade shows including IAA, AAPEX, and CES.

The applications are built in Unity. The responsive and interactive interfaces showcase complex product information in an engaging, easy-to-navigate format for both general audiences and industry VIPs.

100 Days of Making

Since early 2019 I have been a strong advocate and practitioner of the ‘100 days of making’ movement, in which one chooses a theme and creates something new each day along that theme for 100 days. It is a practice that develops strong habits, liberates from artistic blocks, and improves creative confidence.

100 Days of Nature

Exploring natural phenomena one day at a time, in Unity, Blender, and Unreal Engine. See the full archive on Instagram


100 Days of Unity Sketches

Each day for 100 days I explored a new mechanic, simulation, or effect in Unity. View on Instagram for more detailed descriptions of each day


100 Days of Spaceships in Blender

Each day for 100 days I modelled or animated a spaceship concept in Blender. View on Instagram for detailed descriptions of each day.

XR Sketches

Voice Activated Finger Guns

Pew pew – built in Unity with Oculus hand tracking and Windows speech recognition

AdjusTable

A prototype solution for a meeting in VR in which each participant sits at a desk of arbitrary height.

Trains

Hand Tracking Globe Rotation

Move a globe around in VR with your hands!

The Not So Subtle Knife

Slice open a window to other worlds.

Virtual Reality in VR

Experience Virtual Reality in VR. Made during the ITP stupid hackathon 2020.

Rising

This project is a collaboration with Emily Lin

Rising is an underwater exploration game. The apparent goal of the game is to reach the water’s surface. Along the way, monsters made out of trash weigh the player down. Eventually players realise there is no way to reach the surface, and the only way to win is to stay and fight against the trash.

View on GitHub Read more “Rising” →