Creative Technology

Factory 42

A wonderful three years at Factory 42, as first the in-house Technical Artist and later the Senior Creative Technologist.

Notable public projects include:

I have been fortunate to have a very multifaceted role, including developing technical art pipelines, rapidly prototyping on cutting edge spatial/XR devices, and creatively developing concepts for future immersive technologies.

A collection of public work from Factory 42 during my time as Technical Artist and Creative Technologist.
A snippet from The Green Planet AR Experience. I developed the dynamic paintable foliage, paintable passthrough materials, visual effects, lighting, and tree timelapse.
Trailer for UnEarthed VR. I was involved in core gameplay development and led the technical art.

Relevant Tech Art stills from The Green Planet AR Experience

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