Waves is a meditative VR sound generation experience. Experiencers are able to morph a grid around them, which becomes a musical instrument of infinite possibilities.
Rising is an underwater exploration game. The apparent goal of the game is to reach the water’s surface. Along the way, monsters made out of trash weigh the player down.
Following on from 100 Days of Spaceships, my next 100 Days project was based in Unity. Each day I explored a new mechanic, simulation, or effect in an interactive environment. View on Instagram for more detailed explanations of each day
Blenduino is an almost-plug-and-play addon for Blender that facilitates easy access to a Serial data stream. Bringing information from the physical world into a virtual 3D environment has many potential applications, from experimental new interfaces for 3D modelling and animation to immersive interactive experiences that blend the real and the virtual.
A new 3D modelled or animated spaceship every day for 100 days.
A collection of my more everyday tinkerings on a blog. Also contains class assignments done during my time at ITP
Save Dave is a twitter-based collaborative maze solving experience.
A drawing robot made from CD Drives
A series of long-exposure photographs incorporating interactive light.
A live chroma keying broadcasting experience, laser cut masks, flashy signs, and a building-sized audio visualiser for NYUAD Open Studios.
Workshops I led at ITP Camp
A satirical Augmented Reality tour through the streets of Yafo guided by a fictional former lieutenant.
What do you do when you require ostentatious LEDs on your sign but have no way to power them?